A bright and energetic girl with an affinity for Creatures. As a Master, she helps protect her village with a strong heart full of determination.
Her missing mother left her the magical grimoire, "Nursery Rhyme," which she treasures dearly.
"Help us, Nursery Rhyme!"
Iruse’s best friend. She follows in Iruse’s footsteps in hopes of becoming a great Master one day.
Feisty, hot-headed, and fiercely protective, she’s also the type who is not very honest with her feelings.
"W-wouldn’t it be nice... I-if we were always together..."
A noble Master who acts according to her strongly held set of ideals. She has a powerful sense of justice and a pure, iron will.
A fierce protector, she is compelled to help those who are in need.
"Unfortunately, now that we’ve met under these circumstances...That makes you my enemy."
An innocent, naturally mischievous girl. Not exactly the brightest Master around, but she has an incredible innate power to lay curses.
Coupled with her inexperience this often leads to trouble.
"Unni, I’m Penalu!! Unyo? Unyooooo!?"
Princess of the Kingdom of Atzilut. She’s dynamic and clever, but always does things at her own pace.
She lives for love, unbound by trivialities like "common sense." Sometimes her desires get the better of her...
"I use love to conquer enemies and friends both. Now then, allow me to get this party started!"
A fastball of a girl, whose small body overflows with justice and confidence. As a priestess of the God of Preservation, she works to maintain balance in the world. Searching out evil wherever it may or may not be, she delivers justice with extreme prejudice. Susu is justice and justice always wins.
"Pick the path you believe in and never look back, that’s what Susu always says!"
Required HDD Free Space:
Surprisingly Hardcore SRPG
Bought on Steam digitally months before physical copies were a reality.
Moekuri's cutesy exterior belies a hardcore strategy game lurking beneath. Story Mode eases you into mechanics and the difficulty curve is tough but fair without grinding. While the plot mostly exists to facilitate the next battle, the characters are all pretty fun and cheerful, aided by a fantastic localization.
Once unlocking the challenge modes, you can really sink your teeth into the virtually countless teambuilding options and strategies. With nearly 150 "mons" and over a dozen "trainer" classes, there's so much variety in strategies to explore that no single person could reasonably play around with all of them.
Battlefields are rather bare bones, in that terrain tiles are just flat squares and animations consist of the sprites gliding around providing only basic feedback on skill usage, but it's forgiveable for a small indie dev and understandable given the game mechanics. Terrain can change on a whim, precluding having more elaborate art for it. While combat animations are lacking, the spritework for individual units is at least rather fantastic and the voicework is amazing, considering how much flavor text this game has.
Honestly, the biggest crimes this game commits is that it only runs at 800 x 600 resolution for a game released in late 2016, and that one of your two starter monsters has arguably the most lewd art in the game. Said art doesn't bother me personally, but it doesn't make for a good first impression of the game when a vast majority of Moekuri's art is 100% tame and it never really styles itself as "that" kind of game.
That said, the artwork is superb overall. It's not necessarily that every picture is breathtaking, some of it looks quite amateurish actually, but the effort put into it was as impressive as the voicework, sourcing and recognizing the efforts of dozens of artists for a handful of pieces each. There's such a wide range of both characters and artstyles employed that everyone can find their own favorites, and I commend the developer for their effort in putting it together.