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Criminal Border
1st Offence

I enjoyed the
story despite
the lack of
divergent paths
especially due
to being
accustomed to
JAST titles

Beat Angel Escalayer R (download)
Role playing
Without Mosaics, Partially Voiced
$44.95    MG point:224
On Sale:
Jun 11, 2020
Windows 7, Windows 8, Windows 10
4.7 out of 5 (4 reviews)
Please check System Requirements before check out.

The superhero tasked with fighting Dai-Lust and its monster army.

A power-generation device known as the Dynamic ba-Dump Dynamo (DDD for short) throbs within her body, allowing her to generate fearsome amounts of energy through increased sexual arousal.

She’ll get raped if she loses in battle, but that will ultimately prove to her benefit, as the DDD will generate energy regardless of how voluntary her arousal is. Her ultimate technique is the ”Sublimit Escalation,” wherein her ribbon blade tears her foes asunder.
Sayuka Kouenji
The girl who transforms into Escalayer.

A glasses-clad girl with a mostly-submissive personality, her consciousness has been transferred into a militarized bio-body. She’s quite curvy, but Sayuka herself is only concerned about her butt being too big.

Due to how essential the D2 energy her heart generates is for battle, she will never refuse any of Kyouhei’s requests, no matter how perverted the things he demands of her may be.
Madoka Kouenji
Escalayer’s support android.

She’s blunt and (at times) inconsiderate, which can cause problems for Sayuka and Kyouhei. Her programming is not based on the three laws of robotics, so she will do literally whatever it takes to destroy Dai-Lust.
Ryouko Kiritani
A widow who recently moved into the house next to Sayuka’s.

She’s kind to Kyouhei and Sayuka, her neighbors, and freely gives them advice whenever they come to her for help.

Required CPU: Intel Core i3
Required Memory: 2GB+
Required Resolution: 1024x768
Required Colors: Full Color
Required Graphics: VRAM 256MB
Required HDD Free Space: 2.3GB+
DirectX: DirectX 9.0c

Short but Interesting
Beat this game 1 run though in about 6-7 hours with only a minor amount of skipping.

The combat system itself only gives some customization, and I can only see 2 ways to play combat utilizing skills or boosting normal attacks when able). The game gives a strengthening system and if you dont meet requirements then you will take a heavy debuff likely to have you lose the battle. Some enemies will leave after a certain amount of time preventing you from fighting them. So long as an enemy is defeated everyday (after morning but before the evening) the public perception will be fine leading community service to almost be worthless. Having higher health costs more points as an amount of points is used per battle based on your amount of health and being uninjured (which is impossible)only gives 50% back so dont overinvest, however health and ability selection are the only real way to influence a battle. You can save scum libido rolls as they seem locked in per dice (at least on the same day) so as to maximize points spent. Defeat by Frust enemies may lead to defeat scenario which will give points as well (it is possible to get to the end with no corruption from non-optional defeats). You don't need to max your stats an 8/9 in each will be fine and give no negatives at the final boss. In Game CGs will track every frame seen even though some frames cant been seen with others requiring multiple playthroughs not counting multiple routes.

Hopefully these hints help anyone trying to play the game. It has loss states but overall isn't too hard once you understand what needs to be done. Side characters seem underutilized overall, and some enter/leave the story quickly with seemingly little impact, makes me wonder why they even got a design to look at.The CGs are overall done nicely with no major complaints.
Worth the Money
Easy to play and unlock H scenes. It's a game that you have to use your resources efficiently in order to be ready for end game, which it does a count down for.

Enough dialogue, and good dialogue on screen that you have to read with voice acting in JP to keep immersion. The game eats up a bit of time since you're reading so much leading up and through the H scenes, but it's worth it, and you never get the feeling they're over-doing it.

I do wish there were more pictures to help immersion and require less imagination, but what they have is sufficient.

The main character is fairly unlikeable likely because they use a large portion of the same dialogue for the non-love route as the love route. The game's story and Sayuka make up for the main character's unlikeable nature with good dialogue on all sides

Tempted to give it a 4/5 for the drawbacks, but the game is a great H game. I'd be hard pressed not to buy a sequel.

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